Gloomhaven is a cooperative game of epic adventure, pitting a group of mercenaries against all manner of automated monsters in scenarios across a far-reaching and ever-evolving campaign world. Players will buy equipment, level-up, and eventually retire in this expansive game of tactic combat with Euro-inspired card play.
Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Essentially, every turn a player will play two cards out of their hand. Each card has a number in the center, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat. I’ve written a comprehensive series of blog posts about the inception and development of Gloomhaven. If you’re interested in knowing more about the game, please read on!
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Gloomhaven is a cooperative game of epic adventure, pitting a group of mercenaries against all manner of automated monsters in scenarios across a far-reaching and ever-evolving campaign world. Players will buy equipment, level-up, and eventually retire in this expansive game of tactic combat with Euro-inspired card play.
Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Essentially, every turn a player will play two cards out of their hand. Each card has a number in the center, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat. I’ve written a comprehensive series of blog posts about the inception and development of Gloomhaven. If you’re interested in knowing more about the game, please read on!