Stonemaier Games

Stonemaier Games: STM600 - Scythe

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  • Stonemaier Games: STM600 - Scythe

Stonemaier Games

Stonemaier Games: STM600 - Scythe

Sold out

It is a time of farming and war, broken hearts and rusted gears, innovation, and valor.

Age: 14+ Players: 1-5 Time: 90+ min

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflicts, there is no player elimination, nor can units be killed or destroyed.

 

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It is a time of farming and war, broken hearts and rusted gears, innovation, and valor.

Age: 14+ Players: 1-5 Time: 90+ min

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflicts, there is no player elimination, nor can units be killed or destroyed.